Rules


SCC LEAGUE RULES (Updated September 2019)

  1. All CCA rules of curling apply unless specified otherwise in this list of rule exceptions.
  2. All games are 8 ends long, except Doubles (6 ends) or if agreed otherwise by both Teams or if a majority of players in the League vote otherwise.
  3. 4 Rock Rule: Although Curl Canada has now adopted the “5 Rock Free Guard Zone”, SCC will stay with the “4 Rock Free Guard Zone” (i.e. called the “4 Rock Rule”).
  • No rock in the free guard zone (all white area in front of T-line) can be removed by the opposition until the 5th rock is being played.
  • Teams can remove their own rock(s) from the free guard zone.
  • If the opposition rock in the free guard zone is removed before the 5th rock of an end, the owner of the removed rock shall replace it to its original position prior to the next rock of the end being thrown. The thrown rock will be removed from play.
  1. If the game ends in a tie during League play, it remains tied. During Playoffs or Bonspiels, ties will be decided by Skips draw to the button.
  2. Spares are allowed but spares cannot throw last stones.  A team can only bring in a maximum of two spares who are not registered in that League, and must have at least two original team members present.  Spares can play any position, except in mixed curling when men and women must alternate. Skips are responsible for getting spares.
  3. The position of rinks for the first round of play shall be based on records from the previous season.
  4. New teams start at the bottom of the lowest group.
  5. Skips are responsible for marking down their wins or losses.  If a square is left blank at the end of the round that team will automatically be assessed a loss.
  6. Teams must play as games as shown on the Draws Schedule. To deviate from the Schedule, Skips must both agree and then are responsible to make their own arrangements when changing games or time/date of play.
  7. The Double Board is earned when a player knocks two of the opposition rocks from the house out of play with one of his/her own stones. The Team holding the Double Board at the end of the draw (all games completed) will receive a round of drinks (4 beverages) in the lounge.  All Double Board awards must be claimed on the same day as earned.
  8. Points for League play are awarded for Wins, Losses and Ties. If Teams are separated into Groups for a portion of League play, the point system will be: 

     

    Four Groups

     

     

    Two Groups

     

     

    A

    W20

    L10

    T15

     

    A

    W20

    L10

    T15

     

    B

    W19

    L9

    T14

     

    B

    W18

    L8

    T13

     

    C

    W18

    L8

    T13

     

     

     

     

     

     

    D

    W17

    L7

    T12

     

     

     

     

     

  9. The Aggregate winner is the team with the most total points at the end of the regular League round robin.
  • Tiebreaker #1:  Head to head results during the round robin.
  • Tiebreaker #2:  Most points going into the final round.

     13. SCC Playoff Rules:

  • All Teams are eligible for League Playoffs
  • Teams will initially be ranked based on regular season points
  • Playoff formats will be decided during the season based on the number of Teams in the League
  • Tie games will be decided by draw to the button by Skips

14. League Playoff If there is a Bonspiel type playoff it is the team who wins the A side. If the playoff is a round robin style it is the team with the most wins.

  • Round Robin Tiebreaker #1:  Head to head results for the final round.
  • Round Robin Tiebreaker #2:  Most points going into the final round. 

15. Practise Ice: If a sheet is free during regular curling League play, SCC members from any League can practise for free. Non-members pay according to the ice rental fee schedule.  The ice rental fee schedule applies to both members and non-members anytime the Club has to be opened for use (i.e. outside the hours of regular League play).

 

SCC LEAGUE REGISTRATION CRITERIA

These criteria apply in case of a situation where the club does not have enough space for every team registering.  These criteria will help to determine which team gets priority.

  1. Number of returning members from existing team. For example, if the skip is returning with a new team and his/her previous team is returning with a new skip, priority goes to the team with a new skip (3 returning members vs. 1 returning member)
  2. Seniority as a club member.
  3. Position seniority (e.g. Skip - priority, Third - second priority, etc.)
  4. Goodwill towards the club. For example, a past-president would get considered before a new member.

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